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Minor League Roundup: NASL Week 1, USL Week 4.

NASL
Results
Date Home Team Score Away Team Recap
4/12 Fort Lauderdale Strikers 2-0 Ottawa Fury Match Center
4/12 Indy Eleven 1-1 Carolina Railhawks Match Center
4/12 Tampa Bay Rowdies 1-1 FC Edmonton Match Center
4/12 San Antonio Scorpions 0-2 Minnesota United Match Center
4/13 New York Cosmos 4-0 Atlanta Silverbacks Match Center
Standings
Team GP W-L-D GF GA GD Points
New York Cosmos 1 1-0-0 4 0 +4 3
Fort Lauderdale Strikers 1 1-0-0 2 0 +2 3
Minnesota United 1 1-0-0 2 0 +2 3
Carolina Railhawks 1 0-0-1 1 1 0 1
FC Edmonton 1 0-0-1 1 1 0 1
Indy Eleven 1 0-0-1 1 1 0 1
Tampa Bay Rowdies 1 0-0-1 1 1 0 1
Ottawa Fury 1 0-1-0 0 2 -2 0
San Antonio Scorpions 1 0-1-0 0 2 -2 0
Atlanta Silverbacks 1 0-1-0 0 4 -4 0
Stat Leaders
Team Player Goals
C. Mendes 2
Nine Players Tied 1
Team Player Assists
M. Anderson 1
Ayoze 1
A. Corrado 1
S. Guinzatti 1
R. Jones 1
A. Pitchkolan 1
T. Shipalane 1
Next Week
Sat 4/19 3:00 - Ottawa Fury vs. Minnesota United.
Sat 4/19 7:30 - Atlanta Silverbacks vs. San Antonio Scorpions.
Sat 4/19 7:30 - Fort Lauderdale Strikers vs. Carolina Railhawks.
Sat 4/19 7:30 - Indy Eleven vs. Tampa Bay Rowdies.
Sat 4/19 9:00 - New York Cosmos vs. FC Edmonton.
Resources
Official Site
NASL Live - Subscription required
*USL-Pro*
Results
Date Home Team Score Away Team Recap Replay
4/11 Dayton Dutch Lions 1-1 Rochester Rhinos Recap
4/12 Pittsburgh Riverhounds 3-4 Wilmington Hammerheads Recap
4/12 Charlotte Eagles 2-1 Richmond Kickers Recap
4/12 Orlando City 1-0 Charleston Battery Recap
4/12 Orange County Blues 2-1 Sacramento Republic Recap
4/12 Arizona United 0-4 OKC Energy Recap
4/13 LA Galaxy II 0-3 Sacramento Republic Recap
Standings
Team GP W-L-D GF GA GD Points
Orlando City 4 2-0-2 6 3 +3 8
Sacramento Republic 4 2-1-1 8 4 +4 7
LA Galaxy II 4 2-1-1 8 7 +1 7
OKC Engergy 3 2-1-0 8 4 +4 6
Richmond Kickers 3 1-1-1 6 5 +1 4
Wilmington Hammerheads 2 1-0-1 4 3 +1 4
Dayton Dutch Lions 3 1-1-1 2 4 -2 4
Charlotte Eagles 2 1-1-0 2 2 0 3
Orange County Blues 3 1-2-0 3 6 -3 3
Charleston Battery 3 0-1-2 3 4 -1 2
Harrisburg City Islanders 1 0-0-1 0 0 0 1
Rochester Rhinos 2 0-1-1 2 4 -2 1
Pittsburgh Riverhounds 3 0-2-1 5 8 -3 1
Arizona United 1 0-1-0 0 4 -4 0
Stat Leaders
Team Player Goals
Kyle Grieg 3
Samuel Achoa 2
Justin Braun 2
Michey Daly 2
George Davis 2
Chandler Hoffman 2
Collins John 2
Stephen Okai 2
Kyle Porter 2
Michael Seaton 2
Daniel Steres 2
Team Player Assists
Raul Mendiola 3
Christiano Francois 2
Collin Martin 2
Drew Yates 2
Sixteen Players Tied 1
Next Week - All matches are broadcast for free on USL's Youtube Channel
Tue 4/15 8:00 - FC Dallas Reserves vs. OKC Energy.
Fri 4/18 7:30 - Charleston Battery vs. New York Red Bulls Reserves.
Sat 4/19 5:00 - Richmond Kickers vs. Pittsburgh Riverhounds.
Sat 4/19 7:00 - Harrisburg City Islanders vs. Dayton Dutch Lions.
Sat 4/19 10:00 - Arizona United vs. Sacramento Republic.
Sat 4/19 10:30 - LA Galaxy II vs. Orange County Blues.
Mon 4/21 12:00 - Chicago Fire Reserves vs. Rochester Rhinos.
Resources
Official Site
Official Youtube Channel
Social Media Directory
submitted by IWillKickU to MLS

2k Tau list for 9th - thoughts?

Hi everyone!
So this is a 2k Tau list I've put together after reading various lists on here and around the issues Tau have in 9th (mediocre shooting, objective clearing etc etc), with the aim being to maximise the stuff that tau can do to help themselves, within the context of a playstyle (and minis) that I like.
Anyway, here is the list:
  • ++ Patrol Detachment 0CP (T'au Empire) [74 PL, 12CP, 1,401pts] ++
    • Configuration +
  • Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
  • Detachment CP
  • Sept Choice: Show Sept Tenets rule, T'au Sept
    • HQ +
  • Commander in XV85 Enforcer Battlesuit [8 PL, 160pts]: 2. Through Unity, Devastation, Drone controller, 3x Missile pod, Warlord . 2x MV1 Gun Drone: 4x Pulse carbine
  • Ethereal [5 PL, 80pts]: Honour blade, Hover drone . 2x MV1 Gun Drone: 4x Pulse carbine
    • Troops +
  • Breacher Team [5 PL, 115pts]: MV36 Guardian Drone . 9x Fire Warrior: 9x Photon grenades, 9x Pulse blaster . Fire Warrior Shas'ui: Pulse blaster . MV4 Shield Drone
  • Breacher Team [2 PL, 45pts] . 4x Fire Warrior: 4x Photon grenades, 4x Pulse blaster . Fire Warrior Shas'ui: Pulse blaster
    • Elites +
  • XV104 Riptide Battlesuit [15 PL, 300pts]: 2x Fusion blaster, Amplified ion accelerator, Ion accelerator, Velocity tracker
  • XV104 Riptide Battlesuit [15 PL, 295pts]: 2x Fusion blaster, Advanced targeting system, Heavy burst cannon
    • Fast Attack +
  • Tactical Drones [6 PL, 100pts] . 10x MV7 Marker Drone: 10x Markerlight
  • Tactical Drones [6 PL, 100pts] . 10x MV7 Marker Drone: 10x Markerlight
    • Dedicated Transport +
  • TY7 Devilfish [6 PL, 103pts]: Burst cannon . 2x MV1 Gun Drone
  • TY7 Devilfish [6 PL, 103pts]: Burst cannon . 2x MV1 Gun Drone
  • ++ Patrol Detachment -2CP (T'au Empire) [30 PL, -3CP, 590pts] ++
    • Configuration +
  • Detachment CP [-2CP]
  • Sept Choice: T'au Sept
    • Stratagems +
  • Emergency Dispensation (1 Relic) [-1CP]
    • HQ +
  • Commander in XV86 Coldstar Battlesuit [9 PL, 180pts]: Advanced targeting system, 3x Missile pod . 2x MV1 Gun Drone: 4x Pulse carbine
    • Troops +
  • Breacher Team [2 PL, 45pts] . 4x Fire Warrior: 4x Photon grenades, 4x Pulse blaster . Fire Warrior Shas'ui: Pulse blaster
    • Elites +
  • XV25 Stealth Battlesuits [6 PL, 118pts]: Homing beacon . 2x MV1 Gun Drone: 4x Pulse carbine . Stealth Shas'ui w/ Burst Cannon: Burst cannon . Stealth Shas'ui w/ Burst Cannon: Burst cannon . Stealth Shas'vre: Burst cannon
  • XV8 Crisis Bodyguards [9 PL, 177pts]: Reactive countermeasures . Crisis Bodyguard: 2x Airbursting fragmentation projector, Shield generator, XV8-02 Crisis Iridium battlesuit . Crisis Bodyguard: Advanced targeting system, 2x Airbursting fragmentation projector . Crisis Bodyguard: Advanced targeting system, 2x Airbursting fragmentation projector
    • Fast Attack +
  • TX4 Piranhas [4 PL, 70pts] . TX4 Piranha: 2x MV1 Gun Drone, Fusion blaster
  • ++ Total: [104 PL, 9CP, 1,991pts] ++
Created with BattleScribe (https://battlescribe.net)
My Plan:
So the plan here is to focus less on tabling the opponent than achieving secondaries and denying them the ability to get on to primaries by moving quickly and speed-bumping them. In terms of secondaries, I'll use while we stand we fight, Engage on all fronts, and (probably) raise the banners or invesitgate sites, something like that.
The 2 commanders, ethereal, and riptides will deploy at the rear, sandwiched between the marker drone units. The gun drones on the characters will fan out behind them around 8" away to prevent deep strikers from behind, while the marker drones' job is to basically get the 2 riptides through to turn 1 if I go second, at which point they will use their reactors to get a 3++ in the case of the ion cannon tide, and nova surge in the case of the dakkatide to get a 3++ and upgrade its gun. The anti tank riptide hunts vehicles, while the dakka one hunts primaris. This blob will move toward the middle of the board and play semi-aggressively, with the ethereal providing a 6+++. Marker drones then provide marker support in conjunction with the commander's drone controller, while he and the coldstar provide anti primaris fire support.
The breachers meanwhile make a beeline for primary objectives: if they get there first they'll deploy the fish will deploy the drones to fan out and provide a speed bump, while also trying to block enemy LoS to my squishy dudes who then complete their secondary objective, or if they get there second they'll try to blast enemies off said objectives, supported by the marker drones and the dakka tide before doing the above.
The stealth suits and piranha are my forward operators. Stealths deploy out of line of sight behind an objective just behind the mid field, moving up to take hold of it and help get me engage on all fronts, while essentially trying to keep their asses out of sight and providing anti chaff fire support. Piranha meanwhile zooms up drops its drones off, before going tank hunting or generally being an annoyance, again helping to score engage on all fronts and be a speed bump.
Bodyguards meanwhile home in on the stealth suits' homing beacon to provide chaff fire support via the AFP, and again, generally will try to stay out of sight. At this point the coldstar will go out and camp by these guys, moving him away from the central castle of expensive units (riptides) and forcing the enemy to divide their fire away from them if they want to stop me scoring while we stand we fight.
My Meta:
Generally it's quite varied, our local group consists of (at the 2k level) everything from space wolves with lots of blood claws in rhinos, wulfen, thunderwolves etc, imperial fists with bolter spam (and a few of the new ATVs and Stormspeeders now), the occasional nid army and Death Korps, chaos marines with abaddon and deep striking termies and stuff like that: sort of elite, generally marines, with a slight focus towards close combat I guess. The sub 1k games tend to be smaller versions of that really: those general builds but with maybe one of the lynchpin units instead of 2 or 3.
My questions/concerns:
1) First and foremost, what do you think of the build and the strategy above for going into the new 9th meta? My concerns are that my units are (probably) rather fragile and that because I've focused so much on achieving secondaries, I probably won't be doing too much killing. Should I cut some stuff out to focus more on upping my killing power, and if so what would you recommend here? (More stealths, more bodyguards, more piranhas etc)?
2) What would be the best sept to run them as? Farsight is obviously up there, but I'm also tempted by a custom sept or perhaps sa'cea or vior'la.
Thanks everyone!
submitted by TheHistoryStudent to WarhammerCompetitive

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