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Unpopular opinion: Majority of content creators and professional players have zero knowledge abour tactics and rl football.

I have been following the FIFA scene for almost 1 year and watched a lot of streams from typical content creators as well as professional players, such as fut champions winners, world champions, gamechangers etc...
Here are some things which I have observed:
  • The majority does have zero football IQ. They don't understand easiest basic foundations, such as the meaning of inside forwards, how to create space on the flanks, what a false nine exactly does, what the difference between a false nine and target man is, how to ensure compactness (I have to cry when I see them playing flat 442 with both strikers on stay forward and get in behind instructions, like wtf who cares about the huge gap between strikers and midfield xD)
  • Most of them don't have much knowledge about real life football. They only know the superstars and the meta players from FIFA, besides that, their football horizont is not really that large.
  • Most of them do not have their own opinion. They have once heard or read something from someone else and just follow what someone else has declared as the meta. Typical phrases are: I talked to pro xyz and he is very content with R9, he did not like Eusebio, or he prefers 4231. Even when you recommend them to play another formation such as any variation of 433, they just ignore and keep playing with their boring 442 or 4231 or sometimes 4222. They don't even try other formations in squad battles or rivals, but at the same time start moaning when they play 4222 and are exploited in midfield. Guy is playing a formation with just 2 midfielders and talks about bugs and major issues that need to be patched by EA because midfield is "non-existent". Someone with brain and football knowledge would consider to switch to a formation with 3 midfielders, if he notices that his midfield is easily overrun. But they do not have this thinking capability. For them, if something does not work, such as defending or midfield presence, the game is full of flaws and there is a bug that needs to be fixed.
To sum up my opinion, content creators and professional fifa players (who also become more and more content creators) are one of the main responsible entities, which make this game unenjoyable and the community so toxic.
submitted by polarbeer1307 to FIFA

Nvidia Q2 2021 Financial Result

NVIDIA's Q2 2021 Fiscal period

Earnings Call - August 19th @ 5pm ET / 2pm PT


Press Release

Revenue Trend

Financial Statements

CEO Comments

“Adoption of NVIDIA computing is accelerating, driving record revenue and exceptional growth,” said Jensen Huang, founder and CEO of NVIDIA. “Growth in GeForce gaming accelerated as gamers increasingly immerse themselves in realistic virtual worlds created by NVIDIA RTX ray tracing and AI.
“Our new Ampere GPU architecture is sprinting out of the blocks, with the world’s top cloud service providers and server makers moving quickly to offer NVIDIA accelerated computing. Mellanox grew sharply, driven by the need for high-speed networking in cloud data centers to scale-out AI services. And Mercedes-Benz’s partnership with NVIDIA to power its next-generation fleet of luxury cars -- from the computer to the AI software, and from the cloud to the car -- is transformative.
“Despite the pandemic’s impact on our professional visualization and automotive platforms, we are well positioned to grow, as gaming, AI, cloud computing and autonomous machines drive the next industrial revolution around the world,” he said.


  • Total Revenue is $3.86 billion up 50% YoY and Up 26% QoQ
  • GAAP Gross Margin is at 58.8% (down 100 bps YoY and down 630 bps QoQ)
  • Non-GAAP Gross Margin is at 66% (Up 590 bps YoY and up 20 bps QoQ)
  • GAAP EPS $0.99 (up 10% YoY and down 33% QoQ)
  • Non-GAAP EPS $2.18 (up 76% YoY and up 21% QoQ)

Revenue by Market

Segment Fiscal Q2 2021 Fiscal Q2 2020 % YoY Growth
Gaming $1,654M $1,313M +26%
Professional Visualization $203M $291M -30%
Datacenter $1,752M $655M +167%
Automotive $111M $209M -47%
OEM & IP $146M $111M +32%
Total $3,866M $2,579M +50%

  • Gaming segments accounts for approx 43% of total revenue and it's growing 26% YoY. The year-on-year increase reflects higher sales of gaming GPUs. The sequential increase reflects higher sales from gaming GPUs and game console SOCs.
  • Professional Visualization revenue was $203 million, down 30 percent from a year earlier and down 34 percent sequentially.
  • Data Center revenue, which includes Mellanox, was a record $1.75 billion, up 167 percent from a year ago and up 54 percent sequentially. Mellanox contributed approximately 14 percent of total company revenue and just over 30 percent of Data Center revenue for the second quarter. In addition to Mellanox, the year-on-year and sequential increases were driven by the ramp of Ampere GPU architecture products. Graphics segment revenue for the first quarter was $1.91 billion, up 25 percent from a year earlier and down 9 percent sequentially.
  • NVIDIA paid $99 million in quarterly cash dividends in the second quarter. It will pay its next quarterly cash dividend of $0.16 per share on September 24, 2020, to all shareholders of record on September 2, 2020.
Recent Highlights
Since the end of the first quarter, NVIDIA has achieved progress in these areas:
Data Center
  • Second-quarter revenue, which included Mellanox, was $1.75 billion, up 54 percent from the previous quarter and up 167 percent from a year earlier.
  • Announced, together with the world’s leading server makers, more than 50 NVIDIA® A100-powered systems to tackle the most complex challenges in AI, data science and scientific computing.
  • Powered eight of the top 10, and two-thirds of the total systems, on the latest TOP500 list of the world’s fastest supercomputers. This includes NVIDIA Selene, an NVIDIA DGX SuperPOD™ system, which ranked No. 7 on the list and was No. 2 on the Green500 list.
  • Set 16 AI performance records on the latest MLPerf benchmarks, eight on a per-chip basis based on the A100 Tensor Core GPU and eight “at scale” using the DGX A100 SuperPOD system.
  • Made the NVIDIA A100 Tensor Core GPU available on Google Cloud just over a month after its introduction.
  • Provided CUDA GPU-acceleration for Apache Spark, the world’s most popular data analytics application, through the general availability release of Spark 3.0.
  • Unveiled the NVIDIA Mellanox® UFM Cyber-AI Platform, which minimizes downtime in supercomputing data centers by detecting security threats and operational issues and predicting network failures.
  • Second-quarter revenue was $1.65 billion, up 24 percent from the previous quarter and up 26 percent from a year earlier.
  • Ramped 100+ new GeForce laptops to deliver outstanding performance to students, creators and gamers across a range of price points.
  • Announced a range of games now supporting NVIDIA RTX ray tracing and DLSS AI super resolution, including, Justice, Cyberpunk 2077 and Death Stranding. Introduced new worlds for Minecraft with RTX.
  • Expanded GeForce NOW™ to Chromebooks, enabling millions of users to play games in the cloud.
  • Announced that Square Enix is adding its extensive catalog to GeForce NOW, including franchises such as Deus Ex and Just Cause, plus Shadow of the Tomb Raider, which returned with RTX On.
Professional Visualization
  • Second-quarter revenue was $203 million, down 34 percent from the previous quarter and down 30 percent from a year earlier.
  • Launched with Acer, Dell, Lenovo and Microsoft new mobile workstations for professional creators, based on NVIDIA Quadro® graphics. Powered new AI features in the latest releases of Substance Alchemist and Blender, improving material creation and incorporating AI denoising.
  • Announced that NVIDIA RTX™ has been implemented in the latest application releases from Foundry, Chaos Group and Redshift by Maxon, giving creators access to faster ray tracing and accelerated performance.
  • Released NVIDIA Quadro View™, the latest application in the NVIDIA Quadro Experience platform, which aids in streamlining workflows with a suite of desktop management tools.
  • Second-quarter revenue was $111 million, down 28 percent from the previous quarter and down 47 percent from a year earlier.
  • Announced with Mercedes-Benz that the carmaker is integrating into every vehicle in its lineup, beginning in 2024, a new software-defined vehicle architecture that is perpetually upgradeable and built on the NVIDIA DRIVE AV autonomous driving software and NVIDIA AGX Orin™ AV computer.

Q3 Fiscal Year 2021 Outlook

  • Revenue = $4.4 billion (plus minus 2%)
  • GAAP Gross Margin = 62.5%. Non-GAAP Gross Margin = 65.5% (plus minus 50 bps)
submitted by Nestledrink to nvidia

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