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A very simple step PUBG could take would be to track the % of games in which players found a flair gun and if it's above let's say 50% more than average to flag the player for demo review.
PS: the greatest hacking problem this games has is not the aim or recoil hacks. No - it's the wallhacks and radar hacks because non-idiot hackers (and again there are a lot of them) will not use those - instead they will use wall/radar hacks which grant them enough of an advantage in 99% of the games. Yet PUBG doesn't have a report for wallhacking option. Kind of says it all about this game's anti-cheat policy doesn't it!?
Let's jump into a game and...oh god no my teammates are worse than usual.
Well, I kept dying on landing due to being saddled with people who don't know what "not forward" means!
Uh oh. Oh shit. Oh shit they fucked up oh shit no why oh god no I'm dying.
Well, after six hours of gameplay, I managed to scrape to battle pass rank 3.
And during those 6 hours, if I didn't die on landing because teammates *insist* on landing badly, not communicating, not aiming, not breathing, I would *always* have 1 person- if not both - disconnect in character select or the drop, taking away all realistic chance of pretending to win! It's been a very common occurrence to also be put into a squad by myself. Alone. This was a fairly common season 6 end thing too but S7 take the cake tremendously.
Okay, so, trying to be cute and thematic aside [Sorry, ADHD. Like actually. Rambling is a thing] Apex has a *lot* of problems that not only should be addressed, but *must* be addressed.
1)Why are those fluff screens there, taking time, before a drop? Yes, I know "my team". I saw the names and who picked what. I don't need a 2-3 second "Your team" screen to remind me.
2)I also don't need - or care - to know who the last guy who accidentally won was, that is another good few seconds in which nothing important happens, per game.
3)Which reminds me, why when I click join game do I wait to be loaded into a loading screen where people queue up? Supposedly loads of people play this all the time so what is this scooping of players *after* I waited in the "lobby" for it to *get* to that point?
4)Incidentally, why AFTER the players get to or around 60 is there an utterly pointless 7~ second countdown? I've waited to wait to wait already, WHY ADD ANOTHER ONE?! 7 +3 + 3 seconds from this & the your team \ last winner team is 13 seconds you're doing nothing, per drop.
5)So, Battle Royale games. You will drop into a place with the best intentions and squadmates and get killed because you didn't find a gun (top time with this : 2 minutes) or armor (5 minutes!) , so you wasted that waiting time, the drop time just being a target for someone else. They *can* choose to fix this in a few ways, and this is actually just a soft complaint .
5A) I'd like to see an option to stop dropping and be able to pick either exact or randomized teleport locations to just load into \ appear in. It can save you 15 secs on the ship to get to a part of the map, another 10-30 dropping. At least explore the idea, y'know? I'm okay with downtime, but the game is *very* disrespectful of player time as it is, for no reason.
5B)When the inevitable happens, make getting back into the game faster. *Much* faster. I actually, literally feel punished on all fronts, starting from clicking play [waiting] to playing [saddled with really bad randoms most of the time] to dying [third party'd, lasered, wallhacked and more waiting!]. Specifically, when I die and click leave game, "Connecting to lobby" now almost always takes upwards of 5 seconds on its own to vanish and for anything to happen. My top time for this nonsense was TWENTY-SEVEN SECONDS.
6) "Connecting to Lobby" for more than 3 seconds. Bad. Embarrassing. Seems like a very rookie gaffe, might be related to the garbage servers, but I don't want to wallow in the misery of a loss. Correction, I don't want to be *forced* to waste my time with a game I can no longer contribute to. Very bad.
7)Ah yes, the servers! While I actually haven't disconnected in a game myself, a very high percentage of players I play with either "dip out" (DC but come back 1-3 mins later if they survive) or completely leave for the rest of the game. I have experienced really bad pinging around type of lag numerous times in the last 3-4 weeks. This includes some very dodgy kills made on my person - like from a 90 angle behind a wall - and other issues like hits not registering. [For transparency, I'm using the London server. Others, I have heard, are worse...]
8) [Tiny adhd remember of unrelated] Why is Origin very often seen up taking "Very high" power? I9-9900K 4.8 Oc'd with 2080TI and yes, my PSU is god-tier too. It's specifically the Origin process itself.
9) But that last point made me remember *another* thing. Apex Legends seemed to have a pretty bad memory leak. On day 1 of the s7 release I played tourist mode and the aforementioned six hours (And more, frankly). By the end of it, I'd have insane stuttering from 60 FPS to dead stop for 1 to 3 seconds every few seconds. It wasn't throttling, my temps were fine. That seems new!
10) The issue where if you run with holstered weapons, press 1 or 2 to pull out a weapon but fire before the pull out animation is done, you will instead end up meleeing and being killed - because the melee cooldown is massive. This has gotten me killed a frightening amount of times and is positively infuriating. As someone mentioned, we have a dedicated melee button...why would it fire off LMB as well? Simple fix : Stop that shit. Make it so LMB *only* fires the damn gun you want to pull out.
11) Guys. Your matchmaking *sucks*. The excuse given that you want to make a game for fast access instead of properly match people via similar skill levels....okay, but do you want your game to die or? Look. I have spent 1 to 2 hours *in a row* dropping with useless people that got me killed, constantly over and over and over again, before I could do anything. That's not fun. I was wasting my time not killing stuff, not looting, not advancing the battle pass [which is already bad in itself]...you feel me?
11B) Look. I find it extremely hard to believe that I'm always paired with people who can't figure out left from right and die in 2 seconds or get me killed similarly - but other people in the game are prescient and know where you are without any bloodhound, or sight, or anything. Yesterday, I landed in the circular residential area , looted one of the houses, ran out the back and *immediately* got shot by a lifeline who ran to the edge, and snap-aimed at me. Either this is good, or cheating. The reaction times say cheating . But even if it wasn't, why would I enjoy these sugared up twelve year olds ruining my fun before it even begins? I'll be honest here, between the shit waiting (below), the shit battle pass (everywhere) and *this* kind of shit, and ignoring bad teammates and disconnections, I'm rapidly losing the will to play the game.
12)It has been suggested that your revenue gains aren't good enough. Well, the Battle Pass *was* good value and fun but you ruined that and lied about it, so that's...you know, that's embarrassing. But this point exists to highlight the absurd and insulting price of the ...well, everything in the game. Every single thing is vastly and hilariously overpriced. No doubt EA here, not Respawn and nothing *can* be done because the people making these decisions control the devs' career , they can't disobey. But what I'm saying is rather than appeal to some sad people with too much money [or psychological vulnerability!] you *could* also make shit cost [GASP] normal amounts of money?!
If skins cost the 39-1.99 [maximum!] they are actually worth, tens of thousands of people would be happier to buy that one skin for their favorite character.
13)Love the new map. Visually and aesthetically beautiful. Sincerely, good job on that. Now fix it. *Constant* Third pardying, *constant* sniping when I'm not between some of the scarce buildings. Getting dropped on from others is a complaint I've seen made by many in this subreddit. The Trident is nice too, though *this* particular problem isn't helped by it. I genuinely get the feeling that the prime thing was HAHA CAR GO BRR ADD FAST MOVE which..sure, okay? But it feels like the implications on balance weren't *actually* considered. Long story short, Olympus looks great but plays a bit shit. Massive empty spaces that promote sniping, little cover in some areas...
14)Battle Pass. Again. And a specific point for it because both you and the playerbase *know* this is a bad, bad, bad fuckup. Do you know how long "Revive 25 teammates" took me? Because it took me from 9:42 AM until 8:17 PM! Almost 11 sodding hours.
15) Okay,. let's make this simple, let me break down the process of sheer hellish torment that goes into clicking play from the "Lobby" [ugh]
-Wait X seconds to be wooshed away to a loading screen
-Said loading screen then ticks players up because you can't just *grab* people ever, you have to put them in there, specifically, despite the allegedly high player counts. Seems...wrong?
-THEN you get a 7 second cooldown to get to picking your character. Literally just excise this. This is pointless. Keep the player number ticker if you want, but even that is a bit suspect in a game this popular.
-Unavoidable character selection takes...I didn't measure, 15 seconds? Fair and needed but 15 seconds.
-THEN you get a your team bullshit for 3 seconds or so.
-THEN another 3 seconds of the other guys who bumblefucked into a victory.
-*Then* 5 seconds of no landing at the best of times [with the quip bug where you'll hear characters talking that aren't around. Why is this not fixed still?]
-10 (straight down) to 30 (across map) gliding to a location.
And now, maths! My avg click to play wait is 5 to 15 seconds, let's go with 10 . Then I wait for players to tick up, another 5 (15). Then we have the 7 second wait for no reason (22). Character selection (37) to junk screens (43) into not dropping (48 seconds) into immediate downwards dropping (58) seconds of *nothing, and waiting* at average, assuming some best variables.
That is a 58~ second waiting \ seething period to drop immediately, with bad servers, with 1 or 2 dcs or no-shows, to be lasered by teams who are *not* being put in here for skill-based matchmaking, with teammates that can't figure out directions or pings. In short, I'm being punished by playing Apex every time I click play.
I played Apex, got off it, played again, got off it during Season...3 or 4.
I was addicted to it for the last 2 , maybe 3 weeks and played a lot of it. I went from 0 to 100 on the battle pass in 3 weeks because it was possible and the double exp week sure helped.
Maybe to some people, the horrible, pointless waiting times aren't even that big of an issue. For me they are.
I'm currently stuck playing a game that got worse, the servers got worse, a game that punished me for everything including wanting to play it immediately, and I'm just really struggling to find an actual *reason* to play the game. Because it's going from "I want to" to "I don't want to" *real* quick. It isn't as simple as "Oh he just hates Season 7" - I love the new map, Horizon is a treat and even the Tridents are great!
But I feel like you are the Bethesda of the MMOFPS genre. Testing? What testing? Where?
Apex *can* be made better. Apex *should* be made better. Cutting out a bunch of the nonsense downtime would be a huge step forward for me. You can't fix the playerbase dropping, dying, immediately quitting (Shafted for many reasons) or being W+M1 brave boys that Octane into a down . I wish you could :-\. It feels like these basic - and as noted, INCREASING - annoyances with [dis]regards to player time aren't showing a good trajectory for the game though.
In fact I had to cut my complaints *short* because there's way more, tiny annoyances to just..THINGS like the time things take to the melee but I wanted to shoot bullshit that can and should be fixed.
Just wanted to vent a bit, see what other people thought, etc.