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Review: Malazan BotF - A victim of its own ambitious worldbuilding

Disclaimer: This review contains no spoilers as such, but will address some features of the world, characters and concepts that can be construed as spoilers - if you want to skip those too, just scroll down to the bottom for the entirely spoiler-free summary
Introduction
Hood's balls, where do I even start with Malazan? I guess I'll throw some adjectives out there and see where we end up. Warning: this is going to be long.
Amazing. Dull. Verbose. Mysterious. Dense. Unconvincing, yet totally realistic.
Malazan is a tale of contradictions and contrasts, and that is reflected in the love/hate relationship most people seem to have with this behemoth. For me, it was mostly both. At different times it was the best thing I'd ever read and at other timss, it felt like the most boring, unconvincing drivel I've ever laid eyes on. But I loved it. I think.
Lets begin by looking at some strengths of the series before we dig into where/why things go wrong.
Worldbuilding
In a nutshell, Malazan's crown jewel is its insanely intricate worldbuilding. From geography to politics to history - the details are there and the world feels properly lived in, with a history to match our own in complexity. The world feels real, almost alien in how it's portrayed, yet entirely familiar as a place with a rich past.
I cannot stress enough that the worldbuilding in Malazan is of the highest calibre. The unique blend of mythology, magic and the fantastical with earthly politics, the rise and fall of various empires and the almost cyclical nature of the events that span the history of Malazan is simply mindblowing at times. What gripped me in particular was attention to detail - Erikson is, IIRC, an anthropologist and it shows.
The complex relationship between settled and pastoral/nomadic societies, between the old and the new, the evolution of warfare and the common threads of greed, avarice and heroism that is found in our own history are absolutely represented, and represented well. It really feels like this world is alive, and - especially if you're a bit of a history fan - constantly makes you want to unravel more.
And just when you think youve figured out a timeline, something new comes up that changes your perspective entirely. Accounts are unreliable, people lie - and it's up to the reader to piece together the facts. It almost feels like a game of pseudo-archeology, which is honestly heaps of fun - but not for everyone.
Which brings me to another of Malazan's very subjective strengths - presentation of information. These books rarely infodump, and even when they do, it's incomplete, sometimes unreliable information. The reader is transported to the world of the Malazan Empire and it's up to them to figure out what this place is, what its rules are and how the various complexities work. Erikson loves his mysteries and riddles, and it shows. Nothing is overexplained and you get just enough info to piece it all together, yet it never loses its innate sense of mystery. As an example, the magic feels and acts like it has hard rules - but the reader never really understands it fully. Some of the characters might, but even their knowledge is questionable and often incomplete. It often feels far more believable than having everything perfectly understood. It would be easy to take a 'vague' magic system and utilise it for Deus Ex Machina to handwave some plotpoints, but Erikson avoids this most of the time to his credit.
On the flip side, a LOT of things are left unanswered - and that feels strange, considering the sheer number of pages in this series. A lot of things are set up to be explored later and then just... Aren't. Loads of things that play a prominent role are never explained, and that edges on might be described as Deus Ex Machina in more instances than I'd say is entirely necessary. At other times it just feels like a lot of things haven't properly been worked out by the author as they come in, serve the plot and are nevebarely ever mentioned again.
For a lot of people, unravelling the mystery with so little to go on and no promise of a guaranteed pay-off is simply too much. Besides, Erikson often asks his readers to remember little details from numerous books back, or even minor details about minor characters that suddenly (re)enter the stage - I'm not ashamed to admit I have had to consult the wiki at various points throughout my journey.
And it is this padding of minor events, characters and settings that rubs me the wrong way - sort of. Often, these detours are outright dull or frustrating (an almost omniscient fat guy with the most annoying speech pattern I've ever seen comes to mind), but at other times they really build the world and/or craft great stories in their own right (a distant continent with a certain society warring with the 'savages' around them comes to mind).
On the one hand, this creates a problem because I was fed up with the books for a substantial amount of pages, but OOTH it means there is probably something there for everyone.
The excessive worldbuilding really has a tendency to drag down the plot and take the focus away from characters that really deserve the spotlight (IMO), hence the title. In all honesty, the series could have done with tighter editing, and more focus on the 'main' characters and plot.
To end this section on a positive note, and lead into the next, the various races and species of the Malazan world are very well-crafted, with defined traits that make them entirely non-human and easily identifiable, yet diverse enough to have their own issues, problems and unique individuals. The aforementioned side plots and characters really make these races come alive and creates a world that feels as real as our own.
Characters
Malazan has many, many characters - it might honestly hold some sort of record for POV count and/or side characters. The great thing is that you really see a lot of different perspectives concerning the world, and there are bound to be characters that you love. Again, this really does build the world through an exhaustive case of show don't tell.
And a lot of characters are great, especially the larger-than-life characters that inhabit the world. Often they are 'Ascendants' (kind of like gods), but sometimes they are just plain awesome and/or inherently relatable. Erikson really has a flair for making the fantastical realistic and grounded, and demonstrates that talent in his portrayal of what could easily have become Mary Sues in the hands of a lesser writer (cough Anomander Rake). Instead, they are often flawed, plagued by their past and have clear motivations and personalities. But at the same time, they feel alien and removed from us mere mortals in ways that few other novels have nailed.
A lot of the important characters are truly great, even when they're just a bit more competent than is entirely realistic even within the rules of the series itself - and this is not helped by the fact that it remains unclear where people are on the 'power scale' so to speak, in part due to the hard-soft chimera magic system.
Unfortunately, for all of the strong characters in the series, there are dozens of cardboard cutouts, which really only serve to portray some aspect of the world that Erikson felt like showing. This gets progressively worse as the series moves forward, with annoying and/or dull and/or entirely 2D characters being introduced at what feels like every other page near the end of the series. Especially book 8 drags and drags under the weight of its side plots and new characters - most of which spend way too much time navel gazing about the same topics and events in pretty much the same voice.
The rank-and-file Malazan marines are especially jarring IMO (as a counter-example, the notable Bridgeburners are pretty great) and feel like a weird pastiche of The Black Company. They are often portrayed as profoundly strange individuals with one or two defining personality traits (sometimes reflected in their nicknames) and are often even bumbling idiots stumbling their way to success through sheer luck/technological superiority - and even the occasional Deus Ex Machina.
The soldierly banter that Erikson so clearly loves routinely made me cringe - it's so often so, so bad. Incoherent, far from funny (IMO) and though it may be realistic (I'm no soldier so IDK) it is no pleasure to read. Again though, it is really hit-and-miss, as banter between the more developed characters is honestly hilarious and mileage may vary depending on your tastes.
Similarly, all the 'strange' characters that are defined by their inherent strangeness/unusual mannerisms really rubbed me the wrong way (Just... Kruppe, or Mogara or... Why?!).
These sections were a chore to get through for me, and I could see a lot of readers like me giving up at these sections. Similarly, a lot of characters are just plain unlikeable (regularly for good reason, but still hard to get through) for one reason or another. To borrow a video game analogy, the side characters clearly feel like NPCs.
Additionally, most characters don't have much of a character arc - the characters they start as are pretty much the same characters they end as. Very few of them change and grow substantially over the course over the series - almost like they are tabletop RPG characters defined by their pre-defined personalities.
In summary, the characters that work are absolutely great - and some previously unlikeable ones get a lot better over the course of the series - but as a percentage of the total POV too many fall flat as they primarily serve as a verhicle for worldbuilding and/or a (cant emphasize this enough: IMO) misplaced sense of humor or philosophy. That's not to say all the humor falls flat, because I sure had some belly laughs, but the "lol so random" style of humor is not for me.
Narrative/general thoughts
In a way, as I touched on above, Malazan is essentially a collection of shorter stories tied together through 'convergences'. Some of these 'little stories' are great even when they are almost entirely unrelated to the main arc. Others, like mentioned in the character section, are just plain uninteresting.
And the strange thing is that the plots of the earlier books are incredibly strong as standalones, especially when you have the illusion that the various mysteries will be resolved in a satisfying way. The further you go though, the individual plotlines start to meander more and more, and more and more seemingly 'useless' storylines get introduced. Seriously, when youre nearing the end of a 10-book series with a build-up the size of Texas you probably shouldn't be introducing a whole new cast of characters and a plot that's at best tangentially related to the actual plot (if such a thing can even be said to exist in Malazan).
I feel that Erikson is a bit of a literary sadist in the sense that he's a master of building intrigue and getting readers hyped about possibilities within the plot and then just not paying that off at all. I know this can be seen as realism in the sense that not every plan works, not all conflicts are resolved neatly, but it still felt unsatisfying to me personally.
So while there is an overarching plot, it more often than not takes a back seat to the side plots and it's pay-off is... Meh. The ending for most characters were well done, but tying up the big plots felt a bit handwavey.
The actual overarching thread kind of meanders a lot, and the stakes, despite the characters talking up the stakes, never really feel like they're as high as they are supposed to feel. The individual book/character arcs can be really compelling, but the overall story feels incomplete - like you're just seeing a snippet of what's happening. And that feels really odd, seeing as the series is 10 books long (and technically ongoing) and spans multiple continents and ages. The ending especially made me feel a bit empty, rather than satisfied, because so many things weren't tied up properly. I get that this is probably intentional, but it doesn't change the fact that it, to me, felt incomplete and kind of... pointless, for lack of a better word.
The worldbuilding, setting and characters (some of them, anyway) were really what kept me going in Malazan, because the main plot seems to create more questions with every answer it gives, up until the very last page.
Summary
Malazan Book of the Fallen is perhaps the most divisive series in fantasy, and for good reason. It is simultaneously one of the best things I've ever read, and really dull. The world is majestic, magical and seriously fleshed out, a good portion of characters absolutely fantastic and it is bursting at the seams with imagination, wonder and even true insight into human nature, politics and our history. Its handling of a diverse set of characters of all backgrounds and races is highly impressive.
But the emphasis on keeping the reader in the dark can work against it, as many will not want to put in the effort to piece together the little bits and pieces that Erikson deigns to give us by way of lore/plot. I personally liked this most of the time, but I know this opinion is not a universal one.
Additionally, for all of its stunning worldbuilding many of the many, many sections and POVs thst serve as worldbuilders are dull and unconvincing. Moreover, the quality of prose varies wildly - from simply fantastic and up there with the best of the best to overly purple and overwritten to almost elementary - to the point where you'd almost start to wonder if the same guy wrote it all.
This one is exceptionally difficult to grade properly, as for some readers this will easily be a 10/10-best-thing-I've-ever-read-type series, but for others it will miss the mark entirely. For me, I absolutely recognize its excellence, but too much about it bothered me to give it full marks. However, even if it's totally not up your alley, it's not hard to see why it's recommended so often - the series is an achievement in and of itself, despite (or perhaps because of) its shortcomings, which are mostly highly subjective.
8.5/10
Highly recommend, if you can get through the slow bits and/or you're open to taking a deep dive into one of the richest, most mature (in every sense of the word) worlds in fantasy - assuming you can overlook some pretty glaring stylistic choices and storylines, you're willing to do the work and don't need a lot of closure - even when you turn the very last page.
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