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Serious Sam 4 Halloween Update (1.05) is Live on GOG and Steam!

Serious Sam 4 Halloween Update (1.05) is Live on GOG and Steam!

Sup everyone! The Serious Sam 4 Halloween Update is available now on Steam and GOG.
This patch has been a long time coming, but because we made you wait so long, il Davor made it all special. It expands Serious Sam 4 with some of the features you have been requesting for a long time, even before SS4 came to be.
One of the highlights of this update are extra multiplayer skins. The ol' Pirate Pete is back, and so is his friend Boxer Barry. The two of them are joined by the dancing bros themselves, Groovy Gregory and Dancing Denzel, but that's not all. A brand new face has got a bone to pick with those pesky aliens, the one and only Meatless Mike.
As if dressing up in Multiplayer is not enough, you can now use all those characters in your Singleplayer adventures. And finally, all of them have their own hands in the first-person view. It's been 84 years, I know.

Spooky scary skeletons send shivers down your spine. Shrieking skulls will shock your soul, seal your doom tonight.
If you're playing on Steam, The 1.05 update features a Halloween special event. Find a special Jack-o'-Lantern on Death from Above, but beware. Many scary things await those who pick it up. This special event will be active through November 3, but if you miss it - shame on you - you'll be able to check it out next year, as it's not going away.
Much love from Croteam! Danny

Serious Sam 4 1.05 changelog

What's new:
  • [STEAM ONLY] Halloween! Halloween! Halloween! Halloween! Pick up a special Jack 'o Lantern in Death from Below, and behold as everything goes dark and new forces prey upon you. Too scared? Turn off seasonal content in the Game Options menu.
  • You can now use 5 new multiplayer characters (Dancing Denzel, Groovy Gregory, Pirate Pete, Boxer Barry, and Meatless Mike) in your co-op adventures. AND THEY ALL HAVE THEIR OWN HANDS IN FIRST PERSON VIEW. Unexpected, right?
  • It's Halloween, after all, so go dress up as your favorite Multiplayer character IN SINGLEPLAYER!
  • You can now customize your games even further thanks to a new custom difficulty setting which balances the multiplier for higher health enemies.
  • The Enemy Multiplayer option can now be set "per-player" for those of you who find joy in being absolutely destroyed in-game.
  • We have updated the SS4 Soundtrack. Owners now get MP3, AAC, and FLAC versions.
Performance and stability:
  • Further optimizations on SSAO quality and performance.
  • Fixed a rare crash caused by an empty gadget slot in the weapon wheel.
  • Fixed a crash occurring when the player has the weapon bar active during level change.
Gameplay fixes:
  • Per request, ammo amounts are now multiplied for all game modes, not just Single Player.
  • Witch brides are no longer multiplied. Ever.
  • Lava elementals now have a name in damage dealt recap when they hurt the player.
  • Netricsa entries should now get removed when skipping Man vs Beast in co-op, as intended.
  • The "death screen" will now show the amount of damage Lord Achriman dealt to your now deceased body.
  • You will no longer be able to use weapons while parachuting during the Ugh-Zan battle by using your filthy quick save / quick load glitch. Naughty, naughty.
  • Enemy multiplier now works even after you complete the level. Go nuts!
  • The weapon wheel now shows the number of available uses for every available gadget.
  • Fixed a bug where players would keep weapons that were taken away on chapter if the client joined after chapter that took away weapons was started. You got to earn your stuff, nothing is free.
  • You can no longer mount combat drones. You've had your fun. It's time we put a stop to it. We hate fun.
  • Fixed a bug where the client wouldn't open Netricsa if picking up a gadget that host already had, or opening Netricsa multiple times when picking the same gadget if the host didn't pick it before.
  • Fixed an issue where real-time clock would not show up when enabled (via cvar).
  • Fixed issue in TP where players projectiles would go in strange directions when enemies and NPCs are just in front of the player.
  • Fixed an issue with the unlockable door in Vive La Resistance. The door will now unlock even if you finish all side missions and find all secrets. On the positive side, we know what to put on our vault now. That door is impenetrable.
Visual fixes:
  • Clients should now see the Time Warp effect when playing co-op.
  • Muzzle flashes will now be visible when Deagles are dual-wielded.
  • Gadget targeting trajectory and the highlighted area is no longer visible during a cutscene.
  • The notorious T-Pose Knight is a goner. All hail the new and sexy not t-posing Knight.
  • Fixed issues with the terrain disappearing on the Citadel level. It was a trap, but you didn't fall for it so we had to fix it.
  • Various visual improvements on prebaked lighting. No levels will be pink from now on.
  • The Mummy will now act die a more dramatic death when you kill it. Almost as if it went to acting school.
  • Fixed a bunch of visibility and visual issues reported by my man Harry Poster. Thanks, brother! You're a superstar.
  • Various improvements of animations across several cutscenes.
submitted by IIIIDANNYIIII to Croteam

If you're mocking to... Tampa Bay

So being a fan of one of the smallest market teams, I thought I would give this a go as an armchair expert and very very novice draft scout. There will be mistakes and some things I have missed, but I'm sure the other Buc fans can help out with pointing those out. Regardless, here is an attempt of this.
Tampa bay has one of the most interesting offseasons in the NFL coming up which is going to greatly change what our needs are in the draft dependant on who we keep and who we let go. So before we get into the draft nitty gritty, I thought it would be appropriate to state the current dilemma Tampa is in. Tampa currently has appx $15 million in cap space for the 2019 season as of today’s date (25th February and according to OTC), and with significant free agents in Donovan Smith (OT), Kwon Alexander (MLB), and Adam Humphries (WR) who the Bucs would most certainly love to keep. The issue is, Tampa can maybe keep two of them if they are lucky, and that in itself would be at the cost of DeSean Jackson (WR $10m), Beau Allen (DT $3.5m), Mitch Unrein (DT $2.75m), Will Gholston (DT/DE $3.75m), Evan Smith (G/C $2m) and potentially Bryan Anger (P $3m). Those savings add an additional $25m, giving us $40m in total. Thus creating a massive loss of talent and depth along the DL in particular, and DJax.
The talk amongst beat reporters is that Kwon is looking for a multi year deal at 10m prior to his injury, and if a multi year deal cannot be done for Smith, then the franchise tag will be applied to him at $14m. There is no way I see Smith not being a Buc next year, so I’m going to deduct his salary, giving the Bucs $28m. A team is going to offer Humphries WR2 money and he is going to move on from Tampa so bye Felicia (I don't blame him at all). In contrast, Kwon is so hard to predict. Our FO have a history of loving to pay (even at times overpay, see: Brate, Cameron) our own players - rightly so. Therefore, I can easily foresee Licht paying Kwon 4y $40m…. That said, I think he either stays for 1 year on a prove it deal, or ultimately signs for something along the lines of 3y/$27m. There are grumblings however that he will be a highly sought after FA by some teams in desperate need of a LB, and may pay $10m plus. I personally think he stays, but he could well be gone. As such I will attribute $9m to him next year. Thus leaving Tampa with just $21m for depth players, draft picks salaries, and cap for the year to bring in players mid season.
Long story short. The Bucs are going to be seriously devoid of any kind of talented backups pretty much at any position, especially along the DL and OL. So if good players are falling, feel free to draft them. This is also me accounting and hoping that McCoy stays and is not cut or traded.
Tendencies Turning now to our draft history. Jason Licht is a wheeler and dealer, he loves trades:
  • 2014 - 1 trade to move up into round 5.
  • 2015 - Traded into the second round to pick Ali Marpet. Traded up in the 4th round to pick Kwon Alexander.
  • 2016 - Traded back from pick 9 to 11 in the first round. Then traded back into the second round to pick someone who shall remain nameless.
  • 2017 - Traded back into the end of the third round to pick Kendell Beckwith. Traded up in the 7th round to get Stevie Tu'ikolovatu.
  • 2018 - Traded with Buffalo down from 7 to 12. Traded down in the second round with the Pats. Traded up in the third to pick Alex Cappa.
In 5 drafts, he has traded 10 times. Either up to get his guy, or down if he thinks he can get them later. He tends to like trading down where possible early, so he can be more manoeuvrable in the middle rounds to get guys who are falling. This gives us one major tell. His board is nothing like yours. Case in point being that after the 2018 draft, Licht openly said that he had Vita Vea higher on his board than Derwin James (when asked about being comfortable about trading down in the first round), also note that James was the very next player on his board. He seems to be a man who has positional value and will stick to that (though it makes the Aguayo pick more confusing).
Licht will also always draft for a perceived need in the first two rounds unless the BPA is too much to leave (case in point being OJ Howard in 2017 when DE/CB was our biggest need arguably):
  • 2014 - Need a pass catcher. That Mike Evans guy is ok.
  • 2015 - Need a QB and protection. Jameis, Smith and Marpet.
  • 2016 - Need secondary and Edge. VH3 and Noah Spence.
  • 2017 - You can’t not pick OJ there.
  • 2018 - Need DL and secondary. Pick Vea, Davis and Stewart in the first two rounds.
Licht also has some very obvious trends. He will pick at least one WR every single year without fail, and wants at least two offensive weapons in each draft. In every year other than 2016, he has at least one OL pick and has often stated that depth and competition along the OL is paramount (which makes our lack of talent there both infuriating and funny…). One other observation that I have made is that he likes to bring in a free agent, and then have a similar player drafted to learn from him where possible in the same offseason. Such as: Evans and VJax, Grimes with VH3, Marpet with Mankins + Evan Smith (mankins was the year before but it fits my narrative here), Allen + Unrein with Vea, Justin Evans with JJ Wilcox, Bruce Carter with Kwon Alexander. There are a few others but you get the point.
Licht is also not afraid to pick producers from Small schools: Marpet (Hobart - D3), Justin Watson (Penn) and Alex Cappa (Humboldt State - D2). If you can play, and dominate at that level, then you can play.
Draft needs
QB. A backup might be needed if we don’t re-sign Ryan Griffin. Arians loves Jameis. He’s staying.
RB. If the value is right, we will probably pull the trigger knowing Licht, but the talk on the beat is that Jones is not a lost cause and that his issues are all OL based (they’re not wrong with that statement). Turns out being met 3 yards behind the line of scrimmage is bad. I also see this as being plastered over with a FA running back so we will see.
WR. We will pick one. Most likely the 5th or later. It’s what Licht does. We have an established 1 and 2 in Evans and Godwin, if you can find the right value for a slot receiver, then go for it earlier if it makes sense.
Offensive line. Potentially two tackles and one guard even if the value is right. We need at least one premium pick on either a tackle or a guard. Demar Dotson is 34 this season, and if we can’t fix Smith, he will need to be replaced. Also RG has been a black hole of talent and been worse than a turnstile since the retirement of Mankins, and it is very obviously ruining the OL as a whole unit. LT, RT and RG.
TE. If we trade Cam Brate, we could spend a late pick on a backup. If not, we have the best TE set in the league imo.
DE. A long term answer is needed, but there are more pressing issues. If the value is right here however, feel free to pick away in front of need due to positional value.
DT. I expect we will have next to no depth this offseason. Expect multiple picks across the DL and I wouldn’t be surprised if we spend a premium pick on a pass rushing 3T so we have options with GMac moving forward. I think this will be more of a value meets moderate need pick. I personally feel the 3 round is the sweet spot (or a trade back into the second).
LB. If Kwon leaves, this becomes our biggest need. As in feel free to mock White to us number 5 overall type need. If he stays, we could well pick another LB early as Kendal Beckwith’s long term health is in question (leg injury in a car crash kept him on IR all of last year. It’s been about 12 months since the accident and not much progress). If that is the case, it will need to be a SAM LB, or an EDGE who is strong enough to keep contain in a 3-4.
Secondary. It’s a need. Trust me it is. I just don’t see us making a premium pick on it as we spent 3 picks (2 second rounders and a 4th rounder who has looked very promising in Whitehead) last year, and need to see progression. I think this is addressed by bringing in a mid tier FA to help guide the young room. But if you disagree, then feel free to spend a 2nd /3rd round pick on a CB. I doubt we spend a 1st on one unless we trade down in the first.
For some guidance, here are a couple of positional mocks so you can kind of get the idea of what a Bucs draft might look like.
1.05 - DL 2.39 - OT/OG 3.70 - DT 4.101 - RB 5.134 - LB 6.166 - WR
1.10 - OT (Moving back with Denver for their two second rounders as was the price for Buffalo last year) 2.39 - IDL 2.XX - OG 2.XX - DE 3.70 - BPA DL/LB 4.101 - RB 5.134 - LB 6.166 - WR
submitted by hawkie135 to NFL_Draft

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