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List of Main Yogscast Series, Adventure Maps, Mods etc

Hello, been a huge Yogscast fan since the old days and often want to go back and watch their old stuff. However the YouTube app has difficulty scrolling through too many vids and though there are a few post on here with links to playlists they mostly seem to be dead links. So I decided to write out a list with most of their main stuff in order. It's just the main channel and it just lists when the first episode was released (except for SoI where I've separated it out into chunks). Please let me know if I've missed anything.
Key: - A - Adventure Map - S - Main Series - U - Update Video - M - Mod Showcase - P - Multiplayer VS/Co-op
Series Type Date
Minecraft Survival S 3-29dec10
Survival Island S 3-12jan11
1.2 Beta Update U 13jan11
Planetoids A 16jan11
Star Trek A 18jan11
Escapecraft A 21jan11
Four Towers A 23jan11
Shadow of Israphel E1-11 S 27j-10f11
Mo' Creatures - Dragons M 12feb-5apr11
Prof. Grizwald & the AotP A 13feb11
Charlotte M 17feb11
The Crevice A 19feb11
Forgotten Temple A 20feb11
1.3 Beta Update U 23feb11
Shadow of Israphel E12-16 S 27feb-7mar11
The Gourd Avenger A 9mar11
Jurassicraft M 15mar11
The Legend of the Flint & Steel A 18mar11
The Wizard Burgmund A 18mar11
Granny Bacons Funeral S 23mar11
The Redmurk Mystery A 25mar11
Fallout A 31mar11
1.4 Beta Update U 31mar11
Shadow of Israphel E17-20 + Special E1-4 + Outtakes S 4-18apr11
1.5 Beta Update U 20apr11
The Jackel and the Cave A 29apr11
The Journey A 5may11
Minecraft Golf P 10may11
Shadow of Israphel E21-23 S 15-28may11
Portalcraft - Millénaire M 17-18may11
1.6 Beta Update U 26may11
Pharaoh's Curse A 30may11
Tree of Life A 1jun11
Super Hostile Canopy Carnage A 8jun11
Shadow of Israphel E24-26 S 17jun-1jul11
Lost A 22jun11
Better Than Wolves - Weeping Angels M 28jun-14oct11
Proffesor Grizwald & the RK A 3jul11
Shadow of Israphel E27-30 S 13-29jul11
Mountain of Kikatchu A 1aug11
The Curse of Sunny Springs A 4aug11
Yog-Olympics P 10aug11
The Return A 8sep11
1.8 Beta Update U 10sep11
1.9 Beta Update U 22sep11
Shadow of Israphel E31-35 + Outtakes S 23sep-20nov11
It's Better Together A 26oct11
The Calmere Nightmare A 31oct11
Infernal Enigma A 14nov11
Deep Space Turtle Chase A 7dec11
WizardCraft - RC Mod M 11dec11-26feb12
Wintertide A 12dec11
Grinchmas A 15dec11
Christmas Adventure A 18dec11
Santa's Adventure A 22dec11
1.1 Update U 12jan12
Calmere Nightmare 2 A 13jan12
The Monarch of Madness A 16jan12
1.2 Update U 27jan12
Curse of the Pumpkin Prince A 29jan12
The Tourist A 7feb12
Shadow of Israphel E36-38 S 14feb-15apr12
Rise of the Rebellion A 8mar12
The Wizard Gandy A 12mar12
The EDEN Project A 26mar12
SkyrimCraft - Air Battles M 7apr-23jun12
The Dropper A 17apr12
Archer Hero A 6may12
Snapshot 12w21a U 25may12
Gloria A 10jun12
Fall of Gondolin A 16jun12
Jaffa Factory S 24jun12-5jun13
Paladin's Quest 2 A 26jun12
Snapshot 12w26a U 26jun12
Shadow of Israphel E39-42 S 6-27jul12
The Walls P 24jul12
Crown Conquest P 2aug12
The Swarm A 12aug12
Snapshot 12w34a - 41b U 24aug-16oct12
SPBR - Fireworks Mod M 29aug-14sep12
The Walls 2 P 30aug12
Pumpkin Prince 2 A 15sep12
YogLabs S 19oct12-11sep16
Chronotide A 23oct12
World of Warcraft Map A 4nov12
Herobrine's Mansion A 6nov12
Dungeon of Heroes A 15nov12
The Swarm: Rebirth A 19nov12
The Infected A 25nov12
Pyramid Adventure A 10jan13
Voltz S 14jan-28apr13
Zombie Apocalypse A 23jan13
The Flood A 4feb13
Fallout A 5feb13
Wither's Challenge A 7mar13
Dimention Jumper A 10mar13
Herobrine's Return A 18mar13
City of Love A 15apr13
Snapshot 13w19a U 17may13
Mysterious East A 22may13
The Dropper 2 A 8jun13
Jeoffreys Chamber U/A 27jun13
Race for the Wool P 5jul13
Mystery of the Pumpkin C A 11jul13
A Day in Tuscarora A 18jul13
Toxic Hospital A 21jul13
The Lost Potato A 25jul13
Wild West Adventure A 12aug13
Phantom Protocol A 18aug13
Cruise Ship Mystery A 27aug13
Snapshot 13w36a U 5sep13
The Lost Potato Chapter 2 A 9sep13
The Walls 3 P 21sep13
241 A 22sep13
MoonQuest S 8oct13-27apr14
Half Minute Adventure A 2oct13
Monster Mash A 18nov13
Diversity A 2dec13
The Lost Potato Chapter 3 A 28jan14
Infinity Dungeon A 31jan14
Gravity Switcher A 7feb14
Puzzle Cube A 10feb14
Mario Sprint A 21feb14
Antichamber U/A 6mar14
Desperado A 8mar14
Fadeout A 18mar14
Elements A 24mar14
Snapshot 14w11b U 22apr14
Downwards Adventures A 28apr14
MarsQuest S 29apr-13may14
JaffaQuest S 15may-5jun14
Iron Rose A 22may14
Hole Diggers S 7jun-15oct14
Pointless Button 2 A 31aug14
Monster Hunters S 23sep14
L'Brour Mansion A 5oct14
Diversity 2 A 21oct14
Deep Scape Mine S 25oct14
The Mystery of Gliston A 8dec14
Alien Isolation A 26dec14
Stormhaze A 31dec14
The Heist A 13jan15
Back to the Future A 28jan15
Lucky Blocks P 29jan15
Bane of the Pumpkin Lord A 8feb15
YogPlop P 15feb15
1.8.3 Update U 24feb15
YogLabs Hypercubed S 26feb15
Treasure Cove A 6mar15
Stonefast A 12mar15
No Learning Curve P 23mar15
Snapshot 15w14a U 1apr15
The Artisan P 3apr15
Redemption A 20apr15
GATOS A 28apr15
Team Build Battle P 11jun15
Exodus A 20jun15
Trials of Derpulies S 17jul15
Trials of Skobbels S 25sep15
Corvax's Christmas Cracker P 3dec15
No Learning Curve 2 P 1feb16
Whale Lords S 19feb16
Captive Minecraft P 25jul16
Minecraft 16 Dyes P 19sep16
Minecraft Kingdoms S 21oct16-26feb17
The Christmas Accident A 25dec16
15 Droppers A 1jan17
Terra Swoop Force A 9jan17
Diversity 3 A 20apr19
submitted by The-Digital-Dragon to Yogscast

Blizzard, Battlenet App, 64bit, Infodump, or, getting Blizzard 64bit games playing on Linux, my experience for today

Okay now that that's out of the way, I watched a video of Overwatch on Linux ( https://www.youtube.com/watch?v=JAi6jR4Qm54&lc=z22xildhbtqfdpook04t1aokgnzpjwsutxvhmyfp42qrbk0h00410.1509907486520165 ) that was posted on Oct 31 2017 (6 days ago). The game looks to be running much better than I've seen in the past, and I figured, let's try it out! Inspiration!
So, my goal for today was to try and get all my Blizzard games running in 64bit as best as I could, and to try and determine the minimum amount of effort someone would need to put in to achieve that now.
I'm using PlayOnLinux + winetricks for this, get over it, I don't care about your opinion of PlayOnLinux.
My blizzard games for testing are:
  • World of Warcraft
  • Diablo 3
  • Starcraft 2 (Legacy of the Void)
  • Hearthstone
  • Heroes of the Storm
  • Overwatch
System specs:
  • Ubuntu 17.04, XFCE4 + Compiz
  • Intel i7-980x
  • 24GB RAM
  • nVidia 960 GTX, 384.90 proprietary driver blob
  • Asus Xonar DGX
  • 3x1920x1080 (all landscape), but all games played in centre monitor, typically windowed mode
Wine version: 2.19-Staging (with CSMT turned on)
Okay, so the bare minimum looks to be:
  1. Set the prefix to 64bit, and use 2.19-staging with CSMT on (if you're not sure how to do this, this is documented elsewhere)
  2. Set the Windows version to 10 (Windows 10)
  3. Use the latest version of winetricks (make sure it's updated!) to install vcrun2017 on your prefix, this will automatically include the vcrun2015 content.
  4. Install Battle.Net
Now, there's a few caveats:
  1. If you don't install MS Core Fonts the login uses a weird backup login mechanism. HOWEVER, installing MS Core Fonts seems to cause the Bnet Helper applet to crash non-stop, and in-turn prevent you from ever logging back in successfully again (bnet logo just keeps spinning). SO DONT INSTALL MS CORE FONTS IF YOU CAN HELP IT.
  2. No matter what I tried, today, I could not launch any of the games DIRECTLY from the Battlenet app. I would install them from the Battlenet app, and then launch the game directly, and log-in, inside the game itself. I did not find a real problem with this method, apart from reduced convenience.
  3. TURN OFF SOUND FOR BATTLENET NOTIFICATIONS. Whenever someone messages me, Battlenet app would immediately crash. With how the social stuff works now, you will keep crashing, because it tries to play the sound each time you log back in. So if you find yourself in one of these infinite loops, kick into offline mode, then disable sound notifications for social, and log back in. I've seen this before, and I don't know why this is happening.
  4. I don't get "news" content for each game in this current state, but I think that's likely related to the MS Core Fonts thing.
  5. I did NOT need to setup any dll overrides, as installing vcrun2017 did that for me.
  6. Installing the directx9 package(s) seemed to never help, or be required in all of this.
  7. Setting the Windows to XP version results in some problems now, and since Blizzard is dropping XP support for all things real soon, that's why this is built around Windows 10 as the version used.
  8. At times I tried installing older vcrun packages, and ie8 and other similar packages, and saw no gain from doing that, hence their omission.
  9. The "-launch" parameter flag is to instruct some games to skip the Battlenet login method, and that you want to log in, IN the game itself. It seems this varies from one Blizzard game to the next.
Now, onto the results:
  • World of Warcraft
Testing showed this took no real additional effort to get going, but you will need to adjust the graphical settings, and kick it into dx9 mode, to get this playable. My subscription is lapsed right now, so I can't login and test extensively, but I got to character selection screen, and it all rendered correctly, no rendering issues. I ran "wow-64.exe" directly.
  • Diablo 3
I could never get more than about 1 FPS, and I'm not exaggerating here. It looks like the 2.6.x game patch broke something here, because I've played Diablo 3 way better than this in the past, but today it just would not. I can log in, things do draw "correctly", but the game is literally unplayable at 1 FPS. I consider this a fail, and I'm not sure if this is better with 32bit at this version of the game. I tried "x64\Diablo III64.exe -launch" in this case.
  • Starcraft 2
I didn't have to do anything special with Starcraft 2 today. However, really old replays crashed every time. Recent replays (one I made today) however played just fine, so this may be an actual internal regression within Blizzard themselves. I got in the realm of 60-100FPS depending on the mode. Singleplayer worked, Multiplayer arcade worked, the menus worked. Occasionally there was some pausing for loading, but that's probably because all of this is on a spinning hard drive (AKA RUST). As far as I can tell from testing, this game is 100% playable in 64bit mode. (really this is the best game, apart from WoW, to run in 64bit anyways due to the magnitude of arcade maps sometimes). I ran "support64\sc2switcher_x64.exe" directly.
  • Hearthstone
One time I got the intro video, but sound played fast, but that's it. Other testing I didn't even get that far. This game is 100% UNPLAYABLE for my testing today, never got more than a black screen at the end. This is weird because I've gotten this game working in the past with far less effort! Peculiar. I ran "hearthstone.exe -launch" in this case.
  • Heroes of the Storm
The only thing you need for this one is to add the launch flag "-dx9", to get the game to kick into DirectX 9 mode, otherwise you need to do no further effort to get this game 100% going. Since it's effectively a fork of the Starcraft 2 engine, this isn't surprising in the least. Gameplay works, menus work, didn't see any rendering issues. Got ~60FPS. I ran "support64\heroesSwitcher_x64.exe -dx9" directly.
  • Overwatch
I couldn't get past the login screen. The login screen is responsive, and it correctly processes my authentication, however the next step never finishes loading. This is a real bummer because I was hoping to at least reproduce the inspirational video's results, but no luck there. Sorry folks, Overwatch still sucks! I tried "overwatch.exe" directly.
======= Conclusion =======
I was really hoping to get Overwatch at least playable enough today, even if I don't actually like the game. But, I am glad that Starcraft 2 and Heroes of the Storm are working well via 64bit. It seems like Blizzard keeps making this shit hard at times, and easy at other times. This isn't the first time I've seen a patch for one of their games just wreck the FPS for that game in Linux (thanks Diablo 3 devs, dinks). That being said, the fact that when a game does draw, that rendering isn't just all artifacts is quite impressive! The wine devs and other contributors have plenty to be proud of here.
I'm hoping this info is helpful to others, because the last time I tried to generate reproducible 64bit-centric Battle.net App stuff, it fell on its face. Today is generally easier than last time I tried to do it, even if I can't launch stuff through the app directly now.
While this is, in my opinion, progress, it's just not the same as if Blizzard came out and natively supported this stuff. I think there may be a very slight chance they are doing this internally, and don't want us to know. Blizzard has hidden things they've done very well over the years, until they could put it out, and it was done RIGHT. So this kind of business mantra is core to how they do stuff, and if they WERE to be working on Linux support, I really would EXPECT them to be tight lipped about it, until it was nearly ready. How cool would that be? We could stop worrying about all this crap, and get back to playing games, and paying them money!
Also, there is this : https://careers.blizzard.com/en-us/openings/oFop4fwg (Vulkan API is on the list there)
Okay, enough rambling. I'm out of steam, now to go play games. Hope this helps!
submitted by BloodyIron to linux_gaming

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